FLIP: Add 1 Spell Card from your Graveyard to your hand. This card's Normal Switch Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Effect ], [ Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Beast When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute. / When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. If you call it right, destroy all monsters your opponent controls. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. A man-hunter with powerful arms that can crush boulders. If equipped, the ATK and DEF of Cocoon of Evolution is applied to Petit Moth. If a Set card(s) would have been destroyed, pick up and see the Set card(s). Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position). ], [ With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight. / The monster equipped with this card decreases its ATK and DEF by 500 points. If you call it wrong, destroy as many monsters you control as possible, and if you do, you take damage equal to half the total ATK those destroyed monsters had on the field. / (This card is always treated as an "Archfiend" card. Spellcaster A strange fiend with long arms and razor-sharp talons. You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Spellcaster Effect Normal Dragon When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Confuses enemy monsters with a noise that is harsh to the ears. ), A fiend with dark powers for confusing the enemy. As long as this card remains face-up on the Field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. 06/26/2002 / Guardian of the Labyrinth + "Protector of the Throne". Once per turn: You can toss a coin and call it. The TCGPlayer Price Guide tool shows you the value of a card based on the most reliable pricing information available. A dragon commonly found guarding mountain fortresses. This effect can only be used once as long as this card remains face-up on the field. A Monster Card equipped with this card increases it''s ATK and DEF by 500 points. ], [ You can Tribute 1 monster to inflict 500 damage to your opponent. A non Machine-Type Monster attacking Steel Scorpion will be destroyed at the End Phase of your opponent''s 2nd turn after the attack. This card gains 500 ATK for each "Lava Battleguard" you control. Effect This elf is rumored to have lived for thousands of years. A monster that guards the entrance to the Netherworld. Normal Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. A huge bee with exceptional strength that's particularly dangerous in a swarm. / / A gargoyle enhanced by the powers of darkness. Zombie Dragon Normal A non Zombie-type monster attacking Electric Lizard cannot attack on its following turn. FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. FLIP: Inflict 500 points of damage to your opponent''s Life Points for each Spell and Trap Card on your opponent''s side of the field. You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. / When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. Rock This effect can be used only once. Target 1 monster your opponent controls; take control of it until the End Phase. As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. ], [ If you call it wrong, lose half your Life Points. When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. / Normal If a Set card(s) would have been destroyed, pick up and see the Set card… If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.". TCG cards contained in "METAL RAIDERS". ], [ ], [ ( Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads. Soothes the souls of others by chanting a mysterious spell. This elf is rumored to have lived for thousands of years. When this card inflicts damage to your opponent''s Life Points, 1 card must be discarded randomly from your opponent''s hand to the Graveyard. This effect continues until your 4th turn after the card is activated. Control of this card is shifted your opponent by paying 500 Life Points at your own End Phase. Effect A non Machine-type monster equipped with this card cannot attack. This creature is shielded with a tough hide of hair and is excellent at defending itself. A guardian of the woods, this massive tree is believed to be immortal. Very sharp talons make it a worthy opponent. Discard 1 card. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. A mechanical spider with rocket launchers capable of random fire. Rolls along the ground releasing bolts of electricity to attack its enemies. Insect Normal This card requires a cost of 1000 of your own Life Points to attack. This card gains 500 ATK for each "Swamp Battleguard" you control.
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