tlincalli dnd 5e

My players are entering a desert, Not-Egypt kingdom soon, and I want to throw some mythology-flavored encounters at them. Use their stats, but describe them as being wrapped in cloth and so on.

The shells of tlincalli have a poisonous coating that can be boiled off without losing its paralyzing power, and reused by alchemists. Maybe you could check my math on this?

Tlincallis deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. One thing that affects the choice in this case is that Longsword deals more damage than Spiked Chain, while Spiked Chain doesn’t offer anything that Sting doesn’t (except reach). I’ve done enough number crunching today, so I’m just going to declare that Longsword makes sense, either to lead with or to follow with, when a target is still restrained or paralyzed from the previous round’s attacks, since no further advantage is needed. Longsword (One-Handed): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. A tlincalli’s Multiattack consists of one attack with either Longsword or Spiked Chain and one with Sting. Since saving against this poison doesn’t grant temporary immunity, this Advantage Sting could re-poison or paralyze the paladin. Case 1: Lead w/Sting Total expected damage: 17.6. The combination of proficiency in Perception and Stealth is indicative of an ambush attacker; proficiency in Survival adds the ability to track, which is consistent with the flavor text’s characterization of them as nomadic hunters. They're level 3 however, and while mummies are an option, sphinxes are too high in CR and the only other monster I can find in the MM. .

Saving Throws Str +9, Con +6 Skills Athletics +9, Intimidation +5, Perception +6 Languages any one language (usually Common) Challenge 9 (5,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Indomitable (2/Day).

Chance to restrain but not paralyze: 47.4 percent. Hit: 7 (1d8 + 3) slashing damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Well, presumably if someone’s grappled with the spiked chain, the Tlincalli couldn’t use it again, so that’s one thing that makes sense to me — chain / sting until the chain has grappled someone, then sting / longsword until they get loose. Tlincalli are neutral evil, so they’ll keep fighting awhile longer out of natural truculence, sticking with it until they’re seriously injured (reduced to 34 hp or fewer). Lamias are cr4, so make good bosses at level 3. They range across arid lands, hunting at dawn and dusk. Displacer beasts, werecats, evil tabaxi, etc... Edit: Crocodiles, snakes, locust swarm... Jackals would be fun, crocodiles and hippos good too if by a river. Sorry, your blog cannot share posts by email. I threw this at my party the other week (from Tome of Beasts).

Which leads me to my question: Why wouldn’t one of these guys use Spiked Chain *before* Sting? Archived. Makeshift Weapons and Objects. So instead of the above heuristic, here’s what the tlincalli ought to do: While a predatory beast usually flees when only moderately injured, preferring prey that doesn’t fight back, beasts are usually unaligned. Source: Volo’s Guide to Monsters, page 193. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. As reader Victor R. points out, in Nahuatl, each l is pronounced as a separate l, so it’s tlhin-KAHL-lee) is a centaur-like monstrosity with a humanoid torso topping a scorpioid body. Prideful Hunters. Looks like a revised heuristic is in order! Your email address will not be published. Now running a 5E campaign for my wife and her coworkers and loving it.

Press question mark to learn the rest of the keyboard shortcuts, If it fails the saving throw by 5 or more, the target is also. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back.

the tribe’s leader must decide whether the group becomes obedient to the superior, make clothing, or mine metals.

5th Edition. Edot: Commenter Luke suggests always using Spiked Chain before Sting in order to increase the chance of hitting with the more powerful attack, and it turns out that he’s right! I’ve been a D&D player since before there were flumphs. If you want to play it close to the lore, go ahead—they do at least have other ways of gaining advantage on their attacks besides having blinded enemies to pick on—but fighting foes without darkvision in dim light doesn’t improve their attack rolls, only their Perception checks. Skills Perception +4, Stealth +4, Survival +4, Senses darkvision 60 ft., passive Perception 13. 5th Edition. A would-be predator that dares to break an egg is defenseless against the tlincallis that come to investigate. Here is a list of all the monsters listed for the Desert terrain category in the published 5e modules. Chance to restrain but not paralyze: 51 percent. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused.

A would-be predator that dares to break an egg is defenseless against the tlincallis that come to investigate.

Multiattack. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Now, if the paladin is only restrained, they can use their action to escape the grapple and then run away on their turn or whatever.

Scorpions, Giant Scorpions, and any Were-creature which fits an Egyptian god.

Learn how your comment data is processed. If Sting has advantage though, the chance to poison increases to ~38.5%, and paralyze goes up to ~24.5% (45% to hit increases to ~70% with adv). In this case, Sting/Longsword is the preferred way to go, but things don’t always go the way the tlincalli prefers. Two tlincallis dragging in opposite directions is how you get your PC drawn and halved. This helps highlight how incredibly useful teleport abilities are, as well as thunderwave.

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