Card Name: Myojin of Night's Reach Cost: 5BBB Color: Black Card Type: Legendary Creature - Spirit Power/Toughness: 5/2 Card Text: Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. What do you do when you have an opponent like this? As of this one game, you could chalk up this failure to either. The ability to use Husher so often is great at neutering stuff like. Immediately after preventing (what he thought) was his death, he concedes the game anyway and spends the next ten minutes berating us like children for “ganging” up on him. Here are the weaknesses, as I see them, of the current build: In regards to the first point, one of the most glaring absences you may have noted in the deck is Cabal Coffers, which is conspicuously missing. My friend, who has been playing Commander for much longer, has a deeper Commander pool and is playing a slightly different build. In fact, my board position begins to look rather impressive. $0.00. At this point, however, I have nearly accepted the inevitability of Jhoira’s victory, since he can now untap and start suspending bombs. I’ll lose my creature permanently and take some poison damage, but at least I’ll be alive. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. That said, it has been my experience in the other games that I have played that I rarely, if ever, have an opportunity to play Thraximundar. One of them has done a bit of preliminary work with a Thraximundar deck which I would like to analyze and incorporate into my own experiences. There are some interesting cards for this build, like Call to the Grave from M12. That is the reality of playing a multi-player format. The principal issue with the deck is the following: it is too dependent on artifacts/enchantments for card advantage and ramp. It’s not as effective as it might be, since everyone is drawing extra cards thanks to Howling Mine, but it buys me some time. However, it is very frustrating when you have an opponent that believes (without substantial evidence) that they are being made a singular target by three other players. As mentioned before, this will change gradually as the deck evolves, but I prefer to start simple and work my way up. Let’s say that Thraximundar decks come in four different flavors (because lists are fun! In that spirit, we’ll proceed in that direction from this point forward. If you are attacked by two different opponents, this does not make you a victim of bullying. Zombie Tribal: This is a more casual build, and it attempts to take advantage of the fact that Thraximundar is a zombie. Anyone else run Stifle / Voidslime / Trinkbind effects to any degree of success in EDH? Around this time the Azami opponent begins to feel like the odd man out. On my turn immediately after, I cast Slave of Bolas on Blightsteel Colossus. The reason I share this story is manifold. That’s enough of an overview for now. Between the Voltron and the Sacrifice builds, I think the latter has the most staying power. Just playing good cards in the Grixis colors is not going to cut it. Well, perhaps not. My vampire is currently tapped, but I have two mana open. Regardless, after the Azami player leaves, we continue on with the game and actually have a much more entertaining time. My Rafiq deck run voidslime. That may seem strange, but you have to admit there’s something deliciously twisted about those three colors together. Not because that is their name, but because I’m a Malazan Book of the Fallen fan.
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