fling it at ur opponent. B may only be paid with black mana. This deck brings a smile to my face even if I don’t win every game. U may only be paid with blue mana. It also has haste which is good for the combo. I think [[Glint-Horn Buccaneer]] would be good for the deck, it provides a clock for all your digging and can dig itself in a pinch. Glint-Horn Buccaneer would be a nice alternate win condition (although haste doesn't affect the combo, it gets tapped by Colossification and needs to be flung instead). 4x [[Shock]]4x [[Cathartic Reunion]]4x [[Fling]]4x [[Rix Maadi Reveler]]4x [[Thrill of Possibility]]4x [[Bonecrusher Giant]]4x [[Storm Herald]]4x [[Keldon Raider]]4x [[Colossification]]4x [[Dwarven Mine]]20x [[Mountain]]. So, replace the Scorching Dragonfires with Bonecrusher Giants and 4 Mountains with Dwarven Mines? comes back into play, use bosium strip to fling it again. first cast wall of wood, then give it glyph of destruction then fling it....ouch! use show and tell to put leviathan into play, enchant it w/ false demise. Lol at all the naysayers... this deck has a stupidly high win rate. To be fair, every combo gets destroyed by counterspells, doesn't invalidate them. You should at least have Bone Crusher Giant, and adding Dwarven Mine is basically free. My rule of thumb with combo is that you need to get through at least a quarter of your deck (7+8=15) if you have 4 copies of each combo piece. Shock - (G) (SF) (txt)Cathartic Reunion - (G) (SF) (txt)Fling - (G) (SF) (txt)Scorching Dragonfire - (G) (SF) (txt)Thrill of Possibility - (G) (SF) (txt)Flame Sweep - (G) (SF) (txt)Storm Herald - (G) (SF) (txt)Storm's Wrath - (G) (SF) (txt)Colossification - (G) (SF) (txt)Mountain - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. your opponent can't even interrupt the combo with removal, only counter it. Bottom-line, it's way too one-dimensional. They can just kill Storm Herald before Collosification is put on, because this deck has no other creatures. G may only be paid with green mana. The idea is having backup creatures to stick Colossification onto, and mana efficiency (ETB rather than activated ability) to race for a turn 5 combo. Throw in Tibalt, Rakish Instigator if its really that big a deal. You can add the enchantment to Sylvan Caryatid to give it Hexproof so the combo cannot be interrupted with removal. fling it at ur opponent. I think this combo would work better in a deck that wants stuff in the graveyard for other reasons, like Kroxa, so its not so one-dimensional. New comments cannot be posted and votes cannot be cast. Twenty damage, one turn. Replace Shock with Merchant of the Vale and Keldon Raider with Storm’s Wrath. Search for the perfect addition to your deck. Similar thing with lifegain, its a small portion of the meta. Gilded Goose - (G) (SF) (txt)Merchant of the Vale - (G) (SF) (txt)Thrill of Possibility - (G) (SF) (txt)Cathartic Reunion - (G) (SF) (txt)Storm Herald - (G) (SF) (txt)Stony Strength - (G) (SF) (txt)Claim the Firstborn - (G) (SF) (txt)Arboreal Grazer - (G) (SF) (txt)Uro - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. Thanks for the suggestions. 20 damage. The subreddit for anything concerning the Magic the Gathering: Arena! Browse through cards from Magic's entire history. Glint-Horn Buccaneer - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call. C may only be paid with colorless mana. I'd also bring in Runaway Steam-Kin. Whoa, feels like years since I posted this. ..or just put 1 Collosification in Temur Clover SB. R may only be paid with red mana. 1 may be paid with white, blue, black, red, green, or clolorless mana. comes back into play, use bosium strip to fling it again. Seems rather ambitious though... not only do you need all those cards and untapped coloured mana so early (T1 goose alone is <50% and another combo piece), it falls apart to your opponent removing the goose, playing a single flying/reach creature or gaining 1 HP. Hit opponent for ten damage, then fling it for ten more. In fact, counterspells aren't as common now with Teferi, Time Raveler around. Runaway Steam-Kin is a great idea for speeding things up, although it is a massive removal target. Now, [[Swiftblade Vindicator]] on the other hand... 42 trample damage on T4! Because Fling is an instant with sacrifice as part of its cost, your opponent can't even interrupt the combo with removal, only counter it. Point taken. Wow, turn 3. There's another way around this combo that I noticed on another sub; T1 [[Gilded Goose]] T2 Discard Colossification with [[Merchant of the Vale]], [[Thrill of Possibility]] or [[Cathartic Reunion]] (do NOT use the goose mana) T3 Use [[Storm Herald]] to bring back Colossification targeting the goose - before the tap float R or G - use [[Stony Strength]] or [[Claim the Firstborn]] to untap the goose and swing to win on T3, Being in Gruul alone gives this strategy some real legs, and only a few cards ([[Arboreal Grazer]], [[Uro]] etc) can stop it. The combo also gets absolutely destroyed by Aether Gust (in addition to counterspells) and has no other win-cons. Once the aura is loaded into the graveyard, cast Storm Herald on a turn where you have access to 5 mana and a Fling in your hand. Gameplan is to discard Colossification and extra combo pieces to draw and play Storm Herald + Fling for a 5-mana 23-damage OTK (+20 for each extra copy of Colossification in the graveyard). I'm not trying to break the meta, haha, just enjoy messing around with bad combos every now and then. Attack when the ball comes in play for 6, then Fling it for 6 more, 12 damge in one turn, Whenever the Panther is unblocked use the Might and Fling it, cast symbiotic wurm, fling it for 7 damage, and cast sproling symbiosis to get 14 saproling tokens. Magic The Gathering Combo put out sneak attack, then use it to put out thorn elemental for 7 damage, and then fling the elemental for 7 more use show and tell to put leviathan into play, enchant it w/ false demise. Fling it. W may only be paid with white mana. Press J to jump to the feed. See cards from the most recent sets and discover what players just like you are saying about them. 20x [ [Mountain]] Gameplan is to discard Colossification and extra combo pieces to draw and play Storm Herald + Fling for a 5-mana 23-damage OTK (+20 for each extra copy of Colossification in the graveyard).